Duke Nukem Forever
Duke Nukem Forever | |
---|---|
Developer(s) | Gearbox Software[a] |
Publisher(s) | 2K[b] |
Director(s) |
|
Producer(s) |
|
Writer(s) |
|
Composer(s) | Eric Von Rothkirch |
Series | Duke Nukem |
Engine | Unreal Engine (heavily modified as "Duke Engine")[2] |
Platform(s) | |
Release | |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Duke Nukem Forever is a 2011 first-person shooter game developed by Gearbox Software and published by 2K for Windows, PlayStation 3, Xbox 360 and Mac OS X.[3][4] It is the fourth main installment in the Duke Nukem series and the sequel to Duke Nukem 3D (1996). Players control Duke Nukem as he comes out of retirement to battle an alien invasion. Like its predecessor, Duke Nukem Forever features pop culture references, toilet humor, and adult content.
Duke Nukem Forever began development under 3D Realms and underwent a severely protracted development that lasted 14 years. Announced in 1997 following the critical and commercial success of Duke Nukem 3D, it was delayed several times, which was attributed to engine changes, understaffing, and a lack of a development plan. After 3D Realms downsized in 2009, Duke Nukem Forever was finished by Triptych Games, Gearbox Software, and Piranha Games. It holds the Guinness world record for the longest development for a video game.
Duke Nukem Forever was released on June 14, 2011, and received mostly negative reviews. Critics found the design dated, identified performance problems and found its humor misogynistic and crass. It did not meet sales expectations but was deemed profitable by Take-Two Interactive, the owner of 2K Games. An additional episode, The Doctor Who Cloned Me, was released as downloadable content later in the year. Early versions of Duke Nukem Forever were leaked in 2022.
Gameplay
[edit]Duke Nukem Forever is a first-person shooter that combines combat, exploration and puzzle-solving.[5] The game also switches to a third-person view when in vehicle use. Players control Duke Nukem, a 1980s-style action hero, as he battles alien invaders[6] through three main locations: Las Vegas, a highway and Hoover Dam.[5] Some areas feature boss fights, fetch quests and driving sequences;[5] in one sequence, Duke is shrunk to a miniature size and drives a toy car.[6] Minigames include air hockey, whack-a-mole and pinball.[6]
Forever is slower than previous Duke Nukem games. As in the Halo series, players can only carry two weapons at a time, and Duke's health regenerates automatically.[5][6] The weapons include a shotgun, trip mines, a shrink ray (which shrinks enemies so Duke can stomp on them) and a freeze ray (which freezes enemies so Duke can shatter them).[6] Like Duke Nukem 3D, Forever includes pop culture references, toilet humor and adult content, such as strip clubs and the ability to urinate.[5][7] In the multiplayer mode, players compete in games such as deathmatch, capture the flag and king of the hill.[5][6]
Plot
[edit]Twelve years after he saved the Earth from an alien invasion, Duke Nukem has become a celebrity multimillionaire. After playing a game based on Duke Nukem 3D, he arrives on the set of a talk show for an interview. On his way to the show, Duke witnesses a news broadcast announcing that aliens have returned. Unlike previous encounters, the aliens initially appear peaceful and at first, seem to pose no harm to the humans of Earth.
Duke's talk show appearance is canceled to allow television stations to cover the alien invasion, and Duke retires to the "Duke Cave", his home. There, he receives a call from the president and General Graves of the Earth Defense Force (EDF). The president orders Duke not to harm the invaders and adds that he is in diplomatic talks with the alien overlord.
When Duke is attacked by hostile aliens, Duke is forced to disobey the president's orders and fight his way through the alien hordes. While fighting through his casino, Duke witnesses the aliens abducting women, including his two pop-star girlfriends. Graves tells Duke that the women are being held in the Duke Dome and that the aliens have a vendetta to settle with Duke. He also warns Duke that the aliens are using Hoover Dam to power a wormhole so more aliens can come through. Duke travels to the Duke Dome, using a wrecking ball to damage the building to gain access. Inside, he finds swarms of Octabrains and the missing women, who have been impregnated with alien spawn. Duke's girlfriends die after bearing alien babies, infuriating Duke. Duke finds the Alien Queen in control of the Duke Dome and kills her, but is wounded in the process and blacks out.
After regaining consciousness, Duke fights Pigcops and aliens through the Duke Burger. He travels to the Hoover Dam in his monster truck. After battling through the dam, he finds his old friend Dylan, mortally wounded. Dylan tells Duke that the reborn Cycloid Emperor is at the dam and that the only way to shut down the portal is to completely destroy it. Before dying, he gives Duke his demolition charges and wishes him luck. Duke places the explosives and destroys the dam, but the currents nearly drown him.
Duke is revived by an EDF soldier and awakens to find the portal gone. The president, who was also at the dam, rages at Duke for ruining his plans to work with the Cycloid Emperor. The president was actually intending to have the aliens kill Duke so he could control the Earth with Cycloid Emperor. He has ordered a nuclear strike at the site of the dam to wipe out the remaining aliens, intending to leave Duke there to die. The Cycloid Emperor emerges and kills the president and his security detail; he intended to kill the president after the deal. Duke kills the Cycloid Emperor and is rescued by Graves as the nuclear bomb explodes. In a press conference, Duke announces his intent to run for President of the United States.
The Doctor Who Cloned Me
[edit]In the downloadable content The Doctor Who Cloned Me, Duke wakes up after the nuclear explosion and finds himself trapped in a strange laboratory while video recordings of himself declaring his bid for Presidency play on monitors. After escaping, Duke discovers that not only are the aliens continuing their invasion, but his old nemesis Dr. Proton (the antagonist of the original Duke Nukem game) has returned and is building an army of robotic Duke clones to fight the aliens and conquer Earth himself.
Duke infiltrates Proton's laboratory in Area 51 by posing as one of the clones. Eventually, Proton spots him and attacks Duke but he escapes and is reunited with Dylan (revealed as still alive). With Dylan's help, Duke locates and kills Dr. Proton. General Graves then communicates with Duke to inform him that the aliens are being bred by an Alien Empress that is nesting on the moon. After finding a teleporter leading up to the moon, Duke commandeers a moon rover and destroys the Alien Empress, saving Earth and its women once again.
Development
[edit]Announcement
[edit]In 1996, 3D Realms released Duke Nukem 3D. Set apart from other first-person shooter games by its adult humor and interactive world, it received acclaim and sold around 3.5 million copies.[8] The 3D Realms co-founder George Broussard announced the sequel, Duke Nukem Forever, on April 27, 1997,[9] which he expected to be released by Christmas 1998. It was widely anticipated.[8] The 3D Realms co-founder Scott Miller said the Duke Nukem franchise would last for decades across many iterations, like James Bond or Mario.[8] Broussard and Miller funded Duke Nukem Forever using the profits from Duke Nukem 3D and other games. They gave the marketing and publishing rights to GT Interactive, taking only a $400,000 advance.[8] 3D Realms also began developing a 2D version of Duke Nukem Forever, which was canceled due to the rising popularity of 3D games.[10]
Engine changes and delays
[edit]Rather than create a new game engine, 3D Realms began development using id Software's Quake II engine.[8] They demonstrated the first Duke Nukem Forever trailer at the E3 convention in May 1998. Critics were impressed by its cinematic presentation and action scenes, with combat on a moving truck.[8] According to staff, Broussard became obsessed with incorporating new technology and features from competing games and could not bear for Duke Nukem Forever to be perceived as outdated.[8] Weeks after E3, he announced that 3D Realms had switched to Unreal Engine, a new engine with better rendering capabilities for large spaces, requiring a reboot of the project.[8] In 1999, they switched engines again, to a newer version of Unreal Engine.[8]
By 2000, Duke Nukem Forever was still far from complete. A developer who joined that year described it as a series of chaotic tech demos, and the staff felt that Broussard had no fixed idea of what the final game would be.[8] As the success of Duke Nukem 3D meant that 3D Realms did not require external funding, they lacked deadlines or financial pressure that could have driven the project. Broussard became defiant in response to questions from fans and journalists, saying it would be released "when it's done".[8] In December 2000, the rights to publish Duke Nukem Forever were purchased by Take-Two Interactive, which hoped to release it the following year.[11] By 2001, Duke Nukem Forever was being cited as a high-profile case of vaporware, and Wired gave it the "vaporware of the year" award.[12]
At E3 2001, 3D Realms released another trailer, the first public view of Duke Nukem Forever in three years. It received a positive response, and the team was elated, feeling that they were ahead of their competitors. However, Broussard still failed to present a vision for a final product. One employee felt that Miller and Broussard were developing "with a 1995 mentality", with a team much smaller than other major games of the time. By 2003, only 18 people were working on Duke Nukem Forever full time.[8] In a 2006 presentation, Broussard told a journalist the team had "fucked up" and had restarted development.[8] By August 2006, around half the team had left, frustrated by the lack of progress.[8]
According to Miller, the Canadian studio Digital Extremes was willing to take over the project in 2004, but the proposal was rejected by others at 3D Realms. Miller later described this as a "fatal suicide shot".[13] In 2007, 3D Realms hired Raphael van Lierop as the new creative director. He was impressed by the game and felt it could be finished within a year, but Broussard disagreed.[8] 3D Realms hired aggressively to expand the team to about 35 people. Brian Hook, the new creative lead, became the first employee to push back against Broussard.[8]
Layoffs and Gearbox takeover
[edit]In 2009, with 3D Realms having exhausted its capital, Miller and Broussard asked Take-Two for $6 million to finish the game.[8] After no agreement was reached, Broussard and Miller laid off the team and ceased development.[8] A small team of ex-employees, which later became Triptych Games, continued development from their homes.[14]
In September 2010, Gearbox Software announced that it had bought the Duke Nukem intellectual property from 3D Realms and would continue development of Duke Nukem Forever.[15] The Gearbox team included several members of the 3D Realms team, but not Broussard.[15] On May 24, 2011, Gearbox announced that Duke Nukem Forever had "gone gold" after 15 years.[16] It holds the Guinness world record for the longest development for a video game, at 14 years and 44 days,[17] though this period was exceeded in 2022 by Beyond Good and Evil 2 and in 2024 by Kien.[18][19]
In 2022, Miller released a blog post on the Apogee website about 3D Realms' failure to complete Duke Nukem Forever. He attributed it to understaffing, repeated engine changes and a lack of planning.[13] On Twitter, Broussard responded that Miller's claims were "nonsense", described him as manipulative and narcissistic, and accused him of blaming others. He blamed Miller for the loss of 3D Realms and the Duke Nukem intellectual property.[13]
Marketing and release
[edit]The Duke Nukem Forever launch trailer was released on June 2, 2011.[20] A playable demo was released on June 3, 2011.[21] Duke Nukem Forever was released in a special "Balls of Steel" edition, with items including a five-inch bust of Duke Nukem, a 100-page artbook, a comic, stickers and poker chips.[22] Themes and avatars were also sold for the Xbox 360 and PlayStation 3.[23]
2K Games launched a website titled "Boob Tube" to promote the game. On May 19, 2011, a Flash game was released on the website, Duke Nudem, whereby players shoot targets against a woman. If successful, her clothing is removed until she is topless.[24] 2K released a Duke Nukem Forever soundboard for iOS, including a number of Duke Nukem's phrases.[25] Duke Nukem Forever was made available a day early on June 9 from all retailers after the street date was broken.[26] It was released in Japan on March 29, 2012.[27]
Downloadable content
[edit]Duke's Big Package
[edit]In North America, the video game retailer GameStop promised exclusive in-game content for customers pre-ordering Duke Nukem Forever. The exclusive content, known as "Duke's Big Package", allowed the player from the start of the game to access "Big Heads", the "Ego Boost", and custom in-game T-shirts. A code printed on the final receipt could, at the time of release, be activated over Xbox Live, PlayStation Network, and Steam.[28][29]
Hail to the Icons Parody Pack
[edit]Duke Nukem Forever: Hail to the Icons Parody Pack contains three new game modes, and four new multiplayer maps, each with new weapons. It is available on the PlayStation Network, Xbox Live, and Steam. It was released on October 11, 2011.[30]
The Doctor Who Cloned Me
[edit]A new single-player campaign, The Doctor Who Cloned Me, was released on December 13, 2011.[31] It sees the return of Duke's nemesis from the original Duke Nukem game, Dr. Proton,[32] and adds new weapons, enemies, bosses and multiplayer maps.[31] It holds a score of 52/100 on Metacritic for PC[33] and 58/100 for Xbox 360.[34] GameSpy rated it a 1.5/5,[35] OXM rated it 4/10[36] and Eurogamer rated it 5/10, writing: "Duke's trying his best, but there's still too much of the past hanging around and holding him back."[37]
Reception
[edit]Critical reception
[edit]Aggregator | Score |
---|---|
Metacritic | (PC) 54/100[38] (PS3) 51/100[39] (X360) 49/100[40] |
Publication | Score |
---|---|
1Up.com | F[41] |
Destructoid | 2/10[42] |
Edge | 3/10[43] |
Eurogamer | 3/10[44] |
Game Informer | 6.75/10[45] |
GamePro | [46] |
GameRevolution | D+[47] |
GameSpot | (PC) 3.5/10[48] (X360) 3/10[49] |
GameSpy | [50] |
GamesRadar+ | 6/10[51] |
GameTrailers | 5.4/10[52] |
IGN | 5.5/10[6] |
Joystiq | [53] |
PALGN | 5/10[54] |
PC Gamer (US) | 80/100[55] |
X-Play | [56] |
On the review aggregation site Metacritic, Duke Nukem Forever has a range score between 49–54/100, indicating "mixed or average reviews" on the PC and PlayStation 3 versions and "generally negative reviews" on the Xbox 360 version.[38][39][40] Criticism focused on the long loading times, clunky controls, offensive humor and dated design. The critics Elton Jones of Complex,[42] James Stephanie Sterling of Destructoid[57] and Ben "Yahtzee" Croshaw, creator of Zero Punctuation, named it among the worst games of the year.[58]
Many critics disliked the level design and shooting. Kevin VanOrd of GameSpot felt that the "joy" of the Duke Nukem 3D combat had been "flattened", with "little sense of impact", and found the design tedious. He called Duke Nukem Forever a "bad, boring, bargain bin kind of game".[48] Eurogamer wrote that the locations lacked the "exploration and excitement that made Duke 3D such a memorable experience", and that the levels were too linear, with "huge chunks of the game are spent simply walking from one fight to another through uninspired corridors".[44] IGN felt the shooting was "simple fun", but criticized the platforming sequences, which "make up an unnecessarily large percentage of the story mode".[6] GamesRadar concluded that the "world-record development time has produced an ugly, buggy shooter that veers back and forth between enjoyably average and outright boring, with occasional surges of greatness along the way".[51] GamePro felt that "unexpected moments ... are really the game's biggest strengths. But they're few and far between."[46]
Many reviewers questioned the design choices in comparison to Duke Nukem 3D, with Kotaku writing: "Old-school shooters, and this is definitely trying to be one of those with its basic AI and lack of cover mechanics, always had two great things going for them: speed and a ridiculous arsenal of weapons... Forever eschews this in favour of a plodding pace and two guns."[5] The Escapist agreed: "Having been almost cryo-frozen for more than a decade, then awoken and peppered with modern touches, Duke Nukem Forever feels so out of place."[59]
Another common criticism was with the game's lack of technical sophistication, including inconsistent graphics and unacceptably long loading times, which GameTrailers called "unholy";[52] Eric Neigher of GameSpy found the console versions took up to 40 seconds to load a level.[50] Neigher also criticized the game's multiplayer mode as unplayable without serious lag spikes.[50] Edge wrote that "the myriad technical shortcomings – particularly prevalent on the console ports – only get worse the further you progress into the campaign",[43] a view echoed by Game Revolution: "when they started on the design, that tech was already outdated".[47] The PC version has since been patched to greatly decrease loading times and to add two optional inventory slots.[citation needed]
The use of the series' trademark humor received a mixed response. In one regard, some critics such as Team Xbox praised the voice work of Jon St. John, who did an "excellent job as always with Duke's persona",[60] while others such as Machinima.com[61] appreciated the comedic gameplay tips and pop culture references. However, the same critic also noted that "parts of the narrative and dialogue show clear evidence of the game's elongated development. Many pop culture references refer to media in the early 2000s, with one-liners co-opted from 'guy' movies like Old School, Highlander, and Commando, which in itself could cause blank stares from most of the current potential audience."[61] The Australian website PALGN felt the game was "saved only by its humor and nostalgic value".[54]
Several critics objected to the depiction of women; X-Play described it as "creepy" and hateful.[56] Joystiq wrote that the multiplayer mode "Capture the Babe", which involves spanking women, "really is as painful as it sounds".[53] The hive level, in which Duke encounters abducted women who have been forcibly impregnated with aliens, attracted particular criticism. The level and its inclusion of disembodied "wall boobs", which the player can slap, were listed in GamesRadar's "8 worst moments in Duke Nukem Forever".[62] Croshaw found that the level was "as jarring a shift of tone as you can get without splicing five minutes of The Human Centipede into the middle of Mallrats".[63] Destructoid wrote: "Duke does not come across as cool, witty or likeable in the least. He comes across as a vile, callous, thoroughly detestable psychopath ... According to Gearbox, seeing women tortured was funny enough."[42] Official Xbox Magazine UK thought that the humor was not "so much offensive or misogynistic as just suffering from an adolescent fixation with boobs and crowbarred-in innuendo".[citation needed] The Kusoge of the Year Wiki named Duke Nukem Forever one of the worst games of 2012.[c][65]
Critics cited the long development time as a factor in the finished product. In a positive review PC Gamer noted that "years of anticipation will spoil Duke Nukem Forever for some", adding, "There’s no reinvention of the genre here, no real attempt at grandeur... Check unrealistic expectations at the door and forget the ancient, hyperbolic promises of self-deluded developers", and concluded, "Don’t expect a miracle. Duke is still the hero we love, but struggles to keep up with modern times."[55] Game Informer, while disappointed in the game, concluded: "I'm glad Gearbox stepped up and finished this game, but after hearing about it for 12 years, I have no desire to relive any of it again. I’m now satisfied in my knowledge of what Duke Nukem Forever is and ready to never talk about it again. Welcome back, Duke. I hope your next game (which is teased after the credits) goes off without a hitch."[45] Giant Bomb concluded that for those "part of that faction that finds yourself so fascinated by this whole project that you need to know how it ends, I recommend you play Duke Nukem Forever for yourself. But I'd practically insist that you do so on the PC and try to wait for a sale. If you're not willing to play a sloppy, cobbled together first-person shooter just because it has some kind of weird historical meaning, though, just forget this ever happened and move on."[66] Jake Denton of Computer and Video Games wrote that parts of the game were fun to play and listed it as one of the "5 most underrated games of 2011", while admitting the game's overall faulty structure.[67] Joseph Milne of FPSguru.com featured the game on his list of "Top 5 underrated games" at number 4 on the list.[68]
Sales
[edit]According to research firm NPD, Duke Nukem Forever sold 376,300 units in its first month, not including digital copies.[69] Take-Two Interactive, the parent company of 2K Games, revealed in July 2011 that the game sales were half of their initial expectations.[70] However, in an earnings call on August 8, 2011, Take-Two said that Duke Nukem Forever would prove profitable.[71]
Legacy
[edit]The Escapist included Duke Nukem Forever in its 2016 list of the worst games ever, calling it "an example of what happens when the hype is far greater than the quality of the game".[72] In 2021, Destructoid wrote that reactions had "ranged from negative to 'I guess it could have been worse,'" and that much of the failure was down to its imitation of the first-person shooter games and that it lacked "self-awareness".[73] Screen Rant attributed the negative reaction to the long development, and that the series' humor had become less acceptable.[74]
Leaks
[edit]On May 9, 2022, an unfinished version of Duke Nukem Forever from 2001, including the level editor and the full source code, leaked online.[75] Broussard confirmed its authenticity on Twitter, stating that he did not know who had leaked it and that "there is no real game to play".[76] Miller, in a post on the Apogee website, wrote that "anyone expecting much of a playable game will be disappointed".[77] The leak includes a version of Duke Nukem 3D's first level that ends with a sequence taken from the television series Twin Peaks.[78]
Covering the leak for Ars Technica, Sam Machkovech found that the gunfights were "surprisingly solid", with "punchy sound design and powerful weapons", and resembled the Soldier of Fortune series. He wrote that the large environments, such as casinos, were built to a realistic scale and "play out like a confused team coming to grips with brand-new engine technology, simply building out larger-than-usual levels without yet getting to the crucial stages of balancing".[78]
A fan mod, the Duke Nukem Forever Restoration Project, aims to update the leak to a more complete state.[79][80] The first was released in December 2022.[81] A version of the canceled 2D version of Duke Nukem Forever from 1996 leaked that month.[10]
Notes
[edit]References
[edit]- ^ a b Robert Purchese (March 24, 2011). "Gearbox delays Duke Nukem Forever". Eurogamer. Archived from the original on March 26, 2011.
- ^ "Spiele mit Unreal Engine - Von 1998 bis heute". www.gamestar.de (in German).
- ^ Cork, Jeff (September 3, 2010). "Duke Nukem Forever hitting in 2011". Gameinformer.com. Archived from the original on September 9, 2010. Retrieved February 18, 2011.
We now know that Gearbox started working on the game year ago
- ^ "Press Release: Duke Nukem Forever Set to Kick Ass and Chew Bubblegum". DukeNukem.com. January 21, 2011. Archived from the original on January 27, 2007. Retrieved February 18, 2011.
2K Games and Gearbox Software announced today what will be a landmark date in gaming history...
- ^ a b c d e f g Plunkett, Luke (June 21, 2011). "Duke Nukem Forever: The Kotaku Review". Kotaku. Archived from the original on June 23, 2011. Retrieved June 21, 2011.
- ^ a b c d e f g h "Duke Nukem Forever". IGN. June 11, 2011. Archived from the original on June 15, 2011. Retrieved June 11, 2011.
- ^ McDougall, Jaz (October 5, 2010). "Duke Nukem Forever includes real-time peeing". PC Gamer. Archived from the original on May 31, 2022. Retrieved May 31, 2022.
- ^ a b c d e f g h i j k l m n o p q r Thompson, Clive (December 1, 2009). "Learn to let go: how success killed Duke Nukem". Wired. Vol. 18, no. 1. ISSN 1059-1028. Retrieved February 26, 2022.
- ^ Liang, Lu-Hai (August 9, 2022). "Duke Nukem Forever Had More Advanced Graphics Until It Launched, Modders Discover". TheGamer. Archived from the original on August 15, 2022. Retrieved August 15, 2022.
- ^ a b Cunningham, Andrew (December 27, 2022). "Leaker posts an early, canceled 2D version of the infamous Duke Nukem Forever". Ars Technica. Archived from the original on December 27, 2022. Retrieved December 27, 2022.
- ^ "Duke Nukem Eventually". IGN. December 6, 2000. Archived from the original on June 12, 2022. Retrieved June 12, 2022.
- ^ Kohler, Chris (June 4, 2011). "Duke Nukem ends 12-year reign as vaporware king". Wired. ISSN 1059-1028. Retrieved February 27, 2022.
- ^ a b c Wilde, Tyler (May 11, 2022). "Former 3D Realms owners clash over Duke Nukem Forever blame". PC Gamer. Archived from the original on May 11, 2022. Retrieved May 12, 2022.
- ^ e (October 12, 2010). "Show 373: Another one without Major Nelson". Major Nelson Podcast. Archived from the original on January 16, 2013. Retrieved January 11, 2013.
- ^ a b "Gearbox acquires Duke Nukem IP". GameSpot. September 7, 2010. Archived from the original on February 5, 2022. Retrieved February 26, 2022.
- ^ Purchese, Robert (May 24, 2011). "Duke Nukem Forever goes gold". Eurogamer. Archived from the original on February 27, 2022. Retrieved February 27, 2022.
- ^ "Longest development period for a videogame". Guinness World Records. June 10, 2011. Archived from the original on May 6, 2018. Retrieved May 5, 2018.
- '^ Wolens, Joshua (October 3, 2022). "Beyond Good and Evil 2 has broken Duke Nukem Forevers record for longest game development time". PC Gamer. Archived from the original on October 4, 2022. Retrieved October 4, 2022.
- ^ Hernandez, Patricia (July 4, 2024). "Kien, the most-delayed video game in history, released after 22 years". The Guardian. ISSN 0261-3077. Retrieved September 9, 2024.
- ^ Zimmerman, Conrad (June 2, 2011). "Against all odds, Duke Nukem Forever has a launch trailer". Destructoid. Archived from the original on February 26, 2022. Retrieved February 26, 2022.
- ^ Chris, Pereira. "Duke Nukem Forever Demo Coming on June 3". 1up.com. Archived from the original on October 20, 2012. Retrieved May 17, 2011.
- ^ Andy Chalk (February 12, 2011). "2K Announces Duke Nukem Forever Balls of Steel Edition". The Escapist. Archived from the original on February 14, 2011.
- ^ Elizabeth Tobey. "Deck out your 360 and PS3 with Duke Nukem Forever Goodness". 2K Games. Archived from the original on March 9, 2012.
- ^ "Shoot Targets to Get Duke Nukem Girls Topless". Kotaku. May 18, 2011. Archived from the original on May 19, 2011.
- ^ Crecente, Brian (May 27, 2011). "Duke Nukem Had Eggs For Breakfast, Your Mom Had Sausage". Kotaku. Archived from the original on August 5, 2011.
- ^ "Duke Nukem Forever Breaks Street Date". Kotaku. June 9, 2011. Archived from the original on June 12, 2011.
- ^ "13年+α! 『デューク ニューケム フォーエバー』が3月29日に発売延期". ファミ通.com. Archived from the original on January 5, 2015.
- ^ "Dukes Big Package" (PDF). GameStop. June 14, 2011. Archived from the original (PDF) on June 26, 2011.
- ^ "Code Redemption Instructions". GameStop. June 14, 2011. Archived from the original on June 10, 2011.
- ^ Mike Fahey (October 11, 2011). "Oh Good, the Duke Nukem Forever DLC is Here". Kotaku. Archived from the original on March 23, 2014. Retrieved March 23, 2014.
- ^ a b Charles Onyett (December 9, 2011). "Duke Nukem Forever Single-Player DLC Incoming". IGN. Archived from the original on March 23, 2014. Retrieved March 23, 2014.
- ^ Rossignol, Jim (December 10, 2011). "Also: Dukem Nukem DLC On Tuesday". Rock, Paper, Shotgun. Archived from the original on January 7, 2012. Retrieved December 14, 2011.
- ^ "Duke Nukem Forever: The Doctor Who Cloned Me PC on Metacritic". Metacritic. Archived from the original on October 8, 2017. Retrieved March 23, 2014.
- ^ "Duke Nukem Forever: The Doctor Who Cloned Me for Xbox 360 on Metacritic". Metacritic. Archived from the original on December 3, 2017. Retrieved March 23, 2014.
- ^ Dan Stapleton (December 18, 2011). "DNF: The Doctor Who Cloned Me Review". GameSpy. Archived from the original on March 23, 2014. Retrieved March 23, 2014.
- ^ Ryan Mccaffrey (January 3, 2012). "Duke Nukem Forever: The Doctor Who Cloned Me review". Official Xbox Magazine. Archived from the original on March 23, 2014. Retrieved March 23, 2014.
- ^ Christian Donlan (December 20, 2011). "Duke Nukem Forever: The Doctor Who Cloned Me Review". Eurogamer. Archived from the original on March 23, 2014. Retrieved March 23, 2014.
- ^ a b "Duke Nukem Forever for PC Reviews". Metacritic. Archived from the original on June 18, 2011. Retrieved May 19, 2022.
- ^ a b "Duke Nukem Forever for PlayStation 3 Reviews". Metacritic. Archived from the original on June 17, 2011. Retrieved June 20, 2011.
- ^ a b "Duke Nukem Forever for Xbox 360 Reviews". Metacritic. Archived from the original on June 13, 2011. Retrieved June 20, 2011.
- ^ "Duke Nukem Forever Review for PC, 360, PS3 from 1UP.com". 1UP.com. June 14, 2011. Archived from the original on February 3, 2012. Retrieved June 14, 2011.
- ^ a b c Jim Sterling (June 13, 2011). "Review: Duke Nukem Forever". Destructoid. Archived from the original on July 9, 2011. Retrieved July 13, 2011.
- ^ a b "Duke Nukem Forever review – Edge Magazine". Next-gen.biz. Archived from the original on July 18, 2011. Retrieved July 13, 2011.
- ^ a b "Duke Nukem Forever". Eurogamer. June 11, 2011. Archived from the original on June 15, 2011. Retrieved June 11, 2011.
- ^ a b Reiner, Andrew (June 14, 2011). "Duke Nukem Forever review: 12 Years In The Making." Game Informer. Archived from the original on June 18, 2011. Retrieved June 17, 2011.
- ^ a b "Duke Nukem Forever Review from". GamePro. Archived from the original on December 2, 2011. Retrieved July 13, 2011.
- ^ a b KevinS (June 21, 2011). "This took 14 years? Seriously?". GameRevolution. Archived from the original on September 24, 2015. Retrieved May 19, 2015.
- ^ a b "Duke Nukem Forever (PC) reviews at". GameSpot. June 14, 2011. Archived from the original on February 15, 2012. Retrieved June 14, 2011.
- ^ "Duke Nukem Forever (Xbox 360) reviews at". GameSpot. June 14, 2011. Archived from the original on June 13, 2011. Retrieved June 14, 2011.
- ^ a b c Eric Neigher (June 14, 2011). "Say it ain't so, Duke. Say it ain't so". GameSpy. Archived from the original on December 19, 2014. Retrieved May 19, 2015.
- ^ a b Reparez, Mikel (June 14, 2011). "Duke Nukem Forever review". Future Publishing. Archived from the original on October 14, 2012. Retrieved June 15, 2011.
- ^ a b "Duke Nukem Forever Review HD". GameTrailers. June 16, 2011. Archived from the original on June 18, 2011. Retrieved June 16, 2011.
- ^ a b Nelson, Randy (June 10, 2011). "Duke Nukem Forever review: Fail to the King, Baby". Joystiq. Archived from the original on June 13, 2011. Retrieved June 10, 2011.
- ^ a b "Duke Nukem Forever". PALGN. June 11, 2011. Archived from the original on June 12, 2011. Retrieved June 11, 2011.
- ^ a b "Duke Nukem Forever". PC Gamer. June 11, 2011. Archived from the original on June 13, 2011. Retrieved June 11, 2011.
- ^ a b Jason D'Aprile (June 21, 2011). "Duke Nukem Forever Review". X-Play. Archived from the original on January 2, 2015. Retrieved May 20, 2015.
- ^ Jimquisition: The Ten Worst Games of 2011 Archived July 21, 2016, at the Wayback Machine. YouTube (2012-06-26). Retrieved on 2013-07-31.
- ^ The Escapist : Video Galleries : Zero Punctuation : Top 5 of 2011 Archived April 5, 2015, at the Wayback Machine. Escapistmagazine.com. Retrieved on 2013-07-31.
- ^ Duke Nukem Forever Review (June 13, 2011). "The Escapist : Duke Nukem Forever Review". Escapistmagazine.com. Archived from the original on July 4, 2011. Retrieved July 13, 2011.
- ^ Sparky (June 17, 2011). "Duke Nukem Forever Review (Xbox 360)". Team Xbox. Archived from the original on June 20, 2011. Retrieved May 30, 2015.
- ^ a b Rob Smith (June 20, 2011). "Duke Nukem Forever Review". Machinima.com. Archived from the original on March 16, 2016. Retrieved May 30, 2015.
- ^ Reparaz, Mikel (June 21, 2011). "The 8 worst moments in Duke Nukem Forever". Archived from the original on October 14, 2012. Retrieved September 7, 2011.
- ^ Croshaw, Ben (June 22, 2011). "Zero Punctuation: Duke Nukem Forever (for real this time)" (Video). The Escapist. Archived from the original on September 2, 2011. Retrieved September 6, 2011.
- ^ "Surprise: Japan doesn't like Duke Nukem Forever either – Destructoid". Destructoid. April 11, 2013. Archived from the original on May 10, 2022. Retrieved May 10, 2022.
- ^ "Japanese Gamers' Worst Game of 2012 Is..." Kotaku. April 11, 2013. Archived from the original on May 10, 2022. Retrieved May 10, 2022.
- ^ "Review: Duke Nukem Forever". GiantBomb. June 14, 2011. Archived from the original on December 19, 2011. Retrieved December 12, 2011.
- ^ Denton, Jake (December 16, 2011). "5 most underrated games of 2011: Hidden gems from the last year..." ComputerAndVideoGames.com. Archived from the original on February 25, 2012. Retrieved March 16, 2012.
- ^ The List: Top 5 Underrated Games Archived December 5, 2013, at the Wayback Machine. Fpsguru.com (2011-08-11). Retrieved on 2013-07-31.
- ^ "Duke Nukem Forever Sales Results". IGN. July 14, 2011. Archived from the original on September 16, 2011. Retrieved September 7, 2011.
- ^ "Take Two Estimates Lowered After Disappointing Duke Sales". Gamasutra. July 5, 2011. Archived from the original on July 8, 2011. Retrieved July 10, 2011.
- ^ "Duke Nukem profitable, L.A. Noire ships 4 million says Take-Two". PlayStation Universe. August 9, 2011. Archived from the original on September 9, 2011. Retrieved August 10, 2011.
- ^ "8 of the Worst Games of All Time". The Escapist. May 19, 2016. Archived from the original on May 21, 2022. Retrieved May 10, 2022.
- ^ "Duke Nukem Forever proves the worst part of Duke Nukem is Duke Nukem". Destructoid. May 10, 2021. Archived from the original on May 10, 2022. Retrieved May 10, 2022.
- ^ "Why Duke Nukem Didn't Reboot Successfully". ScreenRant. September 29, 2020. Archived from the original on May 10, 2022. Retrieved May 10, 2022.
- ^ Zak, Robert (May 9, 2022). "The leaked 2001 build of Duke Nukem Forever is actually real". PC Gamer. Archived from the original on May 10, 2022. Retrieved May 10, 2022.
- ^ Broussard, George [@georgebsocial] (May 9, 2022). "Yes, the leak looks real. No, I'm not really interested in talking about it or retreading a painful past. You should heavily temper expectations. There is no real game to play. Just a smattering of barely populated test levels. I have no knowledge who leaked this" (Tweet). Retrieved July 17, 2022 – via Twitter.
- ^ Miller, Scott (May 10, 2022). "The Truth About Duke Nukem Forever". Apogee Entertainment. Archived from the original on May 11, 2022. Retrieved May 11, 2022.
- ^ a b Machkovech, Sam (May 12, 2022). "We have played the lost Duke Nukem Forever build from 2001". Ars Technica. Archived from the original on June 10, 2022. Retrieved June 19, 2022.
- ^ Heaton, Andrew (September 1, 2022). "First Trailers For Duke Nukem Forever 2001 Restoration Project Drop". Game Rant. Retrieved August 25, 2023.
- ^ Patrick Perrault (June 6, 2022). "Duke Nukem Forever 2001 Restoration Mod Project Announced". TechRaptor. Archived from the original on June 25, 2022. Retrieved June 20, 2022.
- ^ Andrew Heaton (December 22, 2022). "Duke Nukem Forever 2001 Fan Restoration Project Is Out Now". Game Rant. Archived from the original on January 2, 2023. Retrieved August 25, 2023.
External links
[edit]- Official website
- Duke Nukem Forever news archive at 3D Realms website
- Duke Nukem Forever at IMDb
- Duke Nukem Forever Archived January 30, 2018, at the Wayback Machine at MobyGames
- 2011 video games
- 2K games
- 3D Realms games
- Video games about alien invasions
- Cancelled GameCube games
- Cancelled Dreamcast games
- Cancelled PlayStation 2 games
- Cancelled Xbox games
- Duke Nukem
- First-person shooters
- MacOS games
- PlayStation 3 games
- Science fiction video games
- Unreal Engine 1 games
- Unreal Engine 2 games
- Video games about size change
- Video games set in Nevada
- Video games developed in Canada
- Video games developed in the United States
- Video game controversies
- Windows games
- Xbox 360 games
- Multiplayer and single-player video games
- Take-Two Interactive games
- Aspyr games
- Gearbox Software games
- Video games set in the Las Vegas Valley
- Piranha Games games